About This Book
Adventuring isn’t always about saving a princess. It can be a grisly business as you explore ghoul-infested cemeteries or werewolf haunted forests. In this supplement for whitewyrm: a fantasy rpg, you are presented with new ancestries, archetypes, optional rules, frightening monsters, and a perilous dungeon to add to our game. If you were looking to infuse your whitewyrm campaign with a darker tone, this book is for you.The whitewyrm rulebook is required to use this product.
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